Gaming metaverse operator Roblox (NYSE:RBLX) missed Wall Street’s revenue expectations in Q2 CY2025, but sales rose 20.9% year on year to $1.08 billion. Next quarter’s revenue guidance of $1.14 billion underwhelmed, coming in 3.5% below analysts’ estimates. Its non-GAAP loss of $0.41 per share was 7% below analysts’ consensus estimates.
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Roblox (RBLX) Q2 CY2025 Highlights:
- Revenue: $1.08 billion vs analyst estimates of $1.10 billion (20.9% year-on-year growth, 2% miss)
- Adjusted EPS: -$0.41 vs analyst expectations of -$0.38 (7% miss)
- Adjusted EBITDA: $320.3 million vs analyst estimates of $220.3 million (29.6% margin, 45.4% beat)
- The company lifted its revenue guidance for the full year to $4.44 billion at the midpoint from $4.33 billion, a 2.6% increase
- Operating Margin: -29.8%, down from -26.6% in the same quarter last year
- Daily Active Users: 111.8 million, up 32.3 million year on year
- Market Capitalization: $89.8 billion
StockStory’s Take
Roblox’s second quarter results reflected strong user and engagement growth, as management emphasized the impact of several viral experiences and ongoing investments in platform quality, developer tools, and global infrastructure. CEO David Baszucki attributed the performance to robust creator activity and highlighted the emergence of new experiences such as Grow a Garden, which contributed to a broad-based lift in engagement and monetization across the platform. Baszucki noted, “Our strength in Q2 was broad-based across the platform,” and pointed to record levels of both daily active users and monthly unique payers as evidence of this momentum.
Looking ahead, Roblox’s updated guidance is shaped by its belief in continued expansion of the creator ecosystem, AI-powered platform enhancements, and monetization diversification. CFO Naveen Chopra cautioned that guidance for the next two quarters reflects conservative assumptions around the sustainability of recent viral hits, as well as tougher year-over-year comparisons. Chopra stated, “It’s just too early to extrapolate Q2’s extraordinary trends over a prolonged period of time,” but outlined confidence in the company’s strategy to capture a larger share of the global gaming content market through technology investments and new monetization channels.
Key Insights from Management’s Remarks
Management pointed to a combination of viral content, improved platform infrastructure, and expansion into new demographics and geographies as key drivers for the quarter and areas of focus for future growth.
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Viral content drives engagement: Experiences like Grow a Garden and 99 Nights in the Forest contributed to a surge in daily active users, with Baszucki noting that four out of the platform’s five top hits launched within the last year. These titles not only attracted new players but also encouraged cross-engagement with other games, highlighting a healthy ecosystem.
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Developer ecosystem broadening: Chopra emphasized that more than half of the experience spending growth came from titles outside the top ten, signaling a wider distribution of earnings and opportunity for smaller creators. The new Creator Rewards program shifts incentives to reward developers who bring organic traffic and new users, aiming to further diversify and strengthen the content pipeline.
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AI and infrastructure investments: The company rolled out enhancements such as Cube 3D, a generative AI model for in-game assets, and continued to improve global server performance. These investments are intended to accelerate content creation and support rapid scaling as user numbers climb.
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International expansion gains traction: Management cited particularly strong growth in the Asia-Pacific region, attributing success to improved translation, localized infrastructure, and targeted content. Countries like Indonesia and Korea saw year-over-year bookings growth exceeding 100%.
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Shift in monetization models: Roblox is experimenting with new monetization tools, such as Rewarded Video ads (including through a partnership with Google), dynamic pricing, and IP licensing. The company sees these as critical to increasing revenue per user, especially among older demographics.
Drivers of Future Performance
Roblox expects continued user growth and content diversity to underpin its outlook, with a focus on expanding monetization and sustaining engagement as key priorities.
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Sustaining viral hit momentum: Management is cautious about projecting ongoing success from recent viral titles, assuming normalization in engagement and spending. However, they believe investments in discovery algorithms and creator incentives could foster repeatable viral content that drives further platform growth.
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Monetization diversification: The rollout of new ad formats, partnerships for IP licensing, and expanded creator monetization tools are expected to gradually increase revenue per user. Management highlighted opportunities to capture higher monetization rates among older users and through non-traditional gaming genres.
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Headwinds from tougher comparisons and uncertainty: Chopra referenced difficult year-over-year comps in the second half of the year and the unpredictability of viral trends. The company’s conservative guidance reflects these risks, particularly regarding the durability of user engagement and the timing of new monetization initiatives.
Catalysts in Upcoming Quarters
In the coming quarters, the StockStory team will closely monitor (1) the sustainability of viral hit engagement and whether new experiences can replicate recent success, (2) incremental monetization from new ad formats and IP licensing, and (3) continued expansion into key international markets, especially in Asia-Pacific. Execution on AI-powered platform upgrades and creator incentive programs will also be critical signposts.
Roblox currently trades at $129.50, up from $124.90 just before the earnings. Is there an opportunity in the stock?The answer lies in our full research report (it’s free).
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